So, I've gotten some things done over the past couple of days on FFXI that I thought I'd share!
Raising the Bar: Granis's FFXI progression blog
A blog for Granis of the Ragnarok server to talk pregreesion of FFXI as of Seekers of Adoulin, as well as talk about jobs, events, LS stuff and other FFXI things.
Tuesday, July 4, 2017
Wednesday, June 28, 2017
Ambuscade!
So, after coming back I've mostly been soloing on THF to help it and WHM and my new soon-to-be baby 99, SCH. But I've been struggling because my THF is even more behind than my WHM is. But I got invited by some nice people to heal Ambuscade and score some 119 gear for my THF!
Thursday, November 6, 2014
Bri to the ault
Hey everyone, I'm back from another hiatus, because well, I feel like I still have a duty to fulfill. with Tibs and a lot of other quality WHM gone, (Ghishlain quit, I'm pretty sure Napup is gone too.) I feel like just up and quitting wasn't going to help anyone, after all, I want to do right by Tib's memory and do the job right, unlike so many of those people who level WHM as an afterthought just to gear their DD job through casting haste in delve or whatever. after all, someone has to heal those tough AA fights and shit, and try to be knowledgeable about the most thankless job in vana'diel, so it might as well be me, even thoguh I fully admit that I am not Tibs, or any of those "famous" WHMs, and I could never hope to be. I can just hope to be more knowledgable about this job than most people who just happen to have this job at level 99 and probably full-time a light staff and abyssea gear.
my first few days back weren't going well at all, fish were not biting (particularly fish of the PLD or COR variety) for AA or other high tier battlefields for papers, and I was getting a little discouraged...... BUT THEN
No Vanir body, to be sure, but it's still a fantastic piece of equipment for nearly everything. better idle/rest/refresh piece than gendewitha due to higher evasion/m.evasion/MDB, more INT/MND than gendewitha (important for buffing and other spells that aren't curing magic.) +emfeebling magic skill (yeah +macc would be better, but that's on said coveted Vanir body. but the emfeeble skill is still useful in it's own right!) and the Haste is marginally useful (makes it a pretty nice choice for a clubbing set witht he haste and the evasion/magic evasion/MDB.) the extra HP/MP is just gravy. Gendewitha body still has a niche because of the -Cure cast Time augment making it better for pre-casting cure spells but in all other respects it's just better than Gendewitha. Orison +2 still has to be wore for curing, but for everything else this is fantastic.
Getting this was actually a funny story! I got a little bit depressed that my AA parties were falling apart, so I just hopped on THF and just soloed a bunch of RoE for sparks and made money and just stright up bought the ingot and the papers. ideally as someone wanting to improve my craft as a WHM I would've prefereed getting the rest of the stuff through high tier battlefields but couldn't get the people so I had to take matters into my own hands.
even that was difficult since my THF is horribly gimp to say the least. (and by gimp I mean that the gear is sub-par. no 119 dagger, currently still using Atoyac/Eminent, and TP and WS sets need serious gear improvements. unfortunately all of the awesome THF gear requires me to get into Delve, which I have a hard time getting into it even on WHM! but that might have to do with Haste 2/Indi-Haste being the new hotness and the fact most people don't do Tojil/Shark/Bee anymore compared to Yorcia and such when it comes to Delve. which is gonna make gearing THF hard, unless I wanna I dunno, break down and build Mandau? but that'd be a lot of work and would only solve the weapon problem. but I'm at my wit's end on THF because I already like 0/40 for Leshilonu out of Cirdas Skirmish. which makes me sad because I have translurry waiting for it so if I got it, I'd just need to run Skirmish III to 119 it and hopefully get good wailing stone augs.)
SO my plan is to continue on my present course, keep working on RF +1 (prioritizing the WHM macro pieces I need.) and maybe check out alluvion Skirmish/Incursion soon if possible, and maybe get lucky and get into a delve group, maybe, if the planets align.
Oh yeah there's also those new high-tier Avatar fights, huh? I suppose I'll do a writeup on those drops for WHM in a few days.
my first few days back weren't going well at all, fish were not biting (particularly fish of the PLD or COR variety) for AA or other high tier battlefields for papers, and I was getting a little discouraged...... BUT THEN
No Vanir body, to be sure, but it's still a fantastic piece of equipment for nearly everything. better idle/rest/refresh piece than gendewitha due to higher evasion/m.evasion/MDB, more INT/MND than gendewitha (important for buffing and other spells that aren't curing magic.) +emfeebling magic skill (yeah +macc would be better, but that's on said coveted Vanir body. but the emfeeble skill is still useful in it's own right!) and the Haste is marginally useful (makes it a pretty nice choice for a clubbing set witht he haste and the evasion/magic evasion/MDB.) the extra HP/MP is just gravy. Gendewitha body still has a niche because of the -Cure cast Time augment making it better for pre-casting cure spells but in all other respects it's just better than Gendewitha. Orison +2 still has to be wore for curing, but for everything else this is fantastic.
Getting this was actually a funny story! I got a little bit depressed that my AA parties were falling apart, so I just hopped on THF and just soloed a bunch of RoE for sparks and made money and just stright up bought the ingot and the papers. ideally as someone wanting to improve my craft as a WHM I would've prefereed getting the rest of the stuff through high tier battlefields but couldn't get the people so I had to take matters into my own hands.
even that was difficult since my THF is horribly gimp to say the least. (and by gimp I mean that the gear is sub-par. no 119 dagger, currently still using Atoyac/Eminent, and TP and WS sets need serious gear improvements. unfortunately all of the awesome THF gear requires me to get into Delve, which I have a hard time getting into it even on WHM! but that might have to do with Haste 2/Indi-Haste being the new hotness and the fact most people don't do Tojil/Shark/Bee anymore compared to Yorcia and such when it comes to Delve. which is gonna make gearing THF hard, unless I wanna I dunno, break down and build Mandau? but that'd be a lot of work and would only solve the weapon problem. but I'm at my wit's end on THF because I already like 0/40 for Leshilonu out of Cirdas Skirmish. which makes me sad because I have translurry waiting for it so if I got it, I'd just need to run Skirmish III to 119 it and hopefully get good wailing stone augs.)
SO my plan is to continue on my present course, keep working on RF +1 (prioritizing the WHM macro pieces I need.) and maybe check out alluvion Skirmish/Incursion soon if possible, and maybe get lucky and get into a delve group, maybe, if the planets align.
Oh yeah there's also those new high-tier Avatar fights, huh? I suppose I'll do a writeup on those drops for WHM in a few days.
Thursday, July 24, 2014
A look at some new WHM equips.
Hey everyone, I'm back from a long hiatus, I've been busy in-game to get ym WHM and THF geared up in new content, and you can watch videos of me healing the high-tier battlefields and stuff with my commentary on my Youtube page: https://www.youtube.com/channel/UCpY7v6pCkTkByzfnboSCXqw
I wanted to kick off my return to blogwriting talking about the two jobs I play, THF and WHM, but I'll talk about WHM because I simply can't attend any events on THF as I don't have 119 pimped out DD sets, in particular 119 daggers like Iz or Mandau. but I may do another post for THF soon!
But since coming back, some newer pieces of equipment have came out, and instead of what I've done in the past with listing off what to get for each set, I'm just going to break down WHM relevent gear from current endgame and where I think they fit in my sets.
I'm going to break these down by events.
WHM Reforged Artifact Armor:
You get these by upgrading your normal AF with Rem's Tales and materials you get from SKCNMs or the high-tier battlefields (Ark Angels, the other high-tier mission battlefields that cost merits.) etc. I'll cover the actual drops from the high-tier battlefields in a bit.
Link to Theophany Attire Set
Link to Theophany Attire set +1
Let's start looking at it from head to toe:
Head: before being +1ed this is honestly not all that impressive, I'd only really use the 109 cap in a lolDD set to replace Walahra Turban . at +1 though it's a higher ilvl version of a Gendewitha Caubeen, but you could probably just do Outer Ra'Kaznar skirmish and try to +1 you Gendewitha head and get augs for it and not feel too bad about it, they both seem similar, Gendewitha head +1 probably has it beat with good augments. don't really see a niche for RF head +1 if you get the +1 skirmish head.
Body: the base 109 piece is a decent macro piece for an enfeebling setup if you don't have a magic accuracy body. at +1 it becomes a strong idle piece that beats the otherwise amazing Vanir body off of Eald'narche II simply because RF body +1 has refresh and Vanir body does not. This does not mean to any fathomable degree that you don't want to shoot for Vanir body if you have RF body +1, simply that RF body +1 might work a bit better for idle. I'll explain why when I talk about Vanir body later. I have no idea why they put Potency +7 on this, that's not enough to replace Orison +2 for curing SE, you'll have to try harder. It could be used as a Curaga macro piece, though, if you need extra potency.
Hands: The hands are kind of odd. at +1 you can use them for idle (or use Gendewitha hands +1 for idle if you get those off of Skirmish III, same defensive stats.) the interesting part of the +1 RF hands comes from the MND of 38 and the +healing magic skill, which makes it decent curing hands if you don't need potency in the hands slot, if you need potency in the hand slot, you'd be better off with Delve potency gloves or just stick to some bayld gloves. the 38 MND would imply them being decent for an enhancing set as well, but that ignores the Enhancing hands elephant in the room, Dynasty mitts off AA EV.
Legs: the legs is where things start getting really exciting for this set. SE could have put potency or something on this to try (and fail) to replace Orison legs +2, they actually gave this piece an interesting niche! not only is it as good as any 119 piece for idle, it's a suitable macro piece for not only Divine Magic, but ESPECIALLY Cursna! the Regen thing is kind of whatever, could be useful for that.
Feet: With 24 MND and + enhancing magic skil it's clear these are pretty good boots to buff in and that's what they get macroed in for. at +1 they're fine for idle, but the +enfeebling Magic Skill means they could be used in an enfeebling set, but it's a tossup between these or some feet with +macc
Overall, mostly a good set just for macro pieces really, at 119 they're fine for idle and the 119 body is really strong for idle with 119 defensive stats backed up by refresh. Head's the only iffy piece, it just comes down to where you get it or Gende +1 first whether you're gonna use it or not.
Reforged AF2 armor:
These pieces are upgraded much in the same way as the AF, with two.... catches. first, you need to get the base AF2 from Dynamis (Xarcabard I think?) and then, the upgrading process is a bit more...... costly since it requires dynamis currency. A third catch is you need items off Delve bosses to +1 them. But let's look past that little problem and give it an honest look to see if it's worth it.
Link to reforged AF2
Head: This piece is mostly a macro piece for -Cure Cast Time but the "Enhances Devotion Effect" gives it an interesting niche if you need to Devotion another MP user, getting more MP out of the Devotion I'm guessing. for other things better options exist, but the Devotion thing might be unique and cool enough to go for.
Body: I'm assuming it has the same refresh value as the RF AF1 body, so it seems this piece would be used for the Regen potency if you wanted to do a Regen set. The real reason you build this is for the "Enhances Benediction Effect". now you might be thinking "But a Benediction macro piece is an oxymoron because it generates too much hate for us to actually use it!" except the enhancement DECREASES THE ENMINTY BY -50! if any piece is worth the dyna funmoney, it's this.
Hands: the hands are kinda...... Ehhhhhhhh. the Divine and Enfeebling parts are likely better done by other pieces in this slot, the "Banish damage v.s. Undead" is incredibly situational in today's endgame to warrant for macroing in, but I guess you can macro this in for Divine/Enfeeble I guess if you want to spend Dynamis currency for that. Also the Martyr thing is lol to me as a taru who can only say "who the f*ck merits Martyr" but I suppose that would be good if you're a lolGalkaWHM who loves using their extra HP for something.
Legs: These are pretty cool Enhancing pants witht he +enhancing and the Shellra V and barspell enhancement. however, that's their main use. Nice try again with the +Healing magic skill, but new WHM are still going to have to try to get groups to kill Sobek to finish their Orison +2 pants still.
Feet: Feet are kinda useful for curing/enhancing kinds of sets. 10 potency in a feet slot item, better enhancing boots than RF AF1 +1, due to the Protectra bonus. can be used to Enfeeble if you'd prefer skill/don't have +macc feet.
Overall mostly useful, but are kind of very......specific macro pieces, and with the cost of Dyna currency to make, it's not for the feint of heart, but some of them are extremely good macro pieces!
High Tier Battlefield Drops:
-The Lurid Mitts drop off of Ark Angel GK. these gloves have pretty good +macc AND enfeebling skill, so are good for a divine/Enfeebling set. It has outright more +Macc than Gendewitha Hands +1 and the enfeeble skill is just gravy. Keep in mind though all of these drops are pretty rare, unless you can beat the fights on the harder difficulties, so it may be hard to get a pair. that being said, I am not sure if there are better +macc/enfeeble gloves WHM can wear.
-AA EV has two big drops of note for WHM. first is a club, Cagliostro Rod. the idea with this club is since a WHM shoud be using Tamaxchi and appropriate shields (Genbu's for idle, Sors for curing) you'd switch in this club for the +macc for Divine/Enfeebles. might be hard to get, so you could always use a paragon and augment Tamaxchi with a bit of +macc, but this definitely has more and would be fantastic for Enfeebles/Divine landing.
-AA EV's second drop we're looking at is the previously mentioned Dynasty Mitts. With high MND, +enhancing skill, and an INCREASE TO ENHANCING MAGIC DURATION, it's safe to say these are perfect for Enhancing magic. there might be better gloves for enhancing SOMEWHERE, but they'd have to try really, really hard to be better than these.
--Divine Might II drops the Sanare Earring which is a nice little magical defense earring with some potential in a clubbin' DD set. Though it is a little dissappoint this is the best WHM drop in a fight as "elite onry" as DM II. Though I guess you do DM II for a better shot at weapons.
-Our good old friend the Archduke has two drops for us, he drops a club very similar to AA EV's club, except with +divine on it, and less magic accuracy I think, He also drops Mes'yohi Slacks which are pretty dang good +macc pants for your Divine/Enfeeble sets, and honestly the defensive idle stats are just absurdly high.
-And now we come to the very exciting one, Eald'Narche II. who drops what is most likely the best mage body in the game for certain setups, the Vanir body. +18 Magic Accuracy, + 5 percent Fast Cast, and good defensive stats, this piece is fantastic for no doubt a great many mage sets. It falls short on idle due to lack of Refresh, but for everything else it's amazing. a WHM will only macro other pieces in for curing, MAYBE for buffs, and to wear a refresh body possibly, other mages who aren't healing could probably full time this thing if they found a way to make something up with the refresh issue, considering this also packs MAB + 18.
-the Perdition Slops off Shadow Lord II would serve kind of the same kinda role as the pants off Archduke for WHM.
-the Ischemia Chasuble is an okay body that drops off Ouryu II. it's not really different than a RF AF +1 body for a WHM, except it's a drop rather than is built.
-- Tenzen drops Battlecast Gaiters which would be right at home in a WHM clubbin' set with the +acc and the store TP! In all seriousness though if you play WHM the traditional way, the -PDT might be nice for idle.
-Puppet in Peril II drops Sifahir Slacks ....................Could it be? Could Orison +2 pants finally be replaced? FIND OUT NEXT TIME ON DRAGON BALL Z. In all seriousness though, the answer is a resounding "Maybe, not sure." It's kind of a kick in the teeth this is WHM specific, it'd probably be good for a RDM or SCH curing set if they could wear!
-Gessho II drops the Kandza Crackows which are pretty good +macc feet for Divine and Enfeeble stuff, and pretty good defensive stats for idle feet.
Some, very, VERY good piece to be sure, but they're pretty rare drops, and you'd have to fight them on those harder difficulties if you really want the droprates to climb, Still, things to be on the lookout for!
Skirmish 3:
the Gendewitha +1 set is similar to the existing set, mostly just bumping up the stats a bit and makes them better in the defenses department and you can use them for the respective sets you'd use them for like the non +1 pieces, they just are easy to get 119 pieces for defense setups but usually lose to some of the above options listed. Wailing stone augments could change this, though.
Delve:
I saved Delve for last since there's a lot of drops to cover, and not everyone can just get into Delve and get the clears/ plasm, myself included, but for completeness sake, let's take a look, zone by zone.
Morimar:
-Lifestorm Earring , when paired with the Psystorm Earring from Foret Delve, gives some decent +Macc for enfeebling/divine. Probably not worth using by itself
-- Refraction Cape I guess could be used for +macc for your back slot I suppose, for your enfeeble/divine set. Better might exist for that, though.
- Yaoyotl Gloves are decent little +macc gloves, but it requires Tojil kill and AA GK hands beat it at that job, at least for enfeeble, so.......to be fair, if you have Tojil clear, it's probably more likely to plasm farm buy these than actually see and win lots on AA GK's gloves though.
Foret:
-Psystorm Earring , see Lifestorm Earring in the Morimar section.
-Bokwus Slops -MDT! kind of hard to come by for WHM!
-Eddy Necklace Nice little +macc neck! Requires shark clear though.
-Sangoma Ring +Macc ring! Also requires shark to be dead.
Ceizak:
-Bokwus Gloves good to wear for curing if you need it's potency, otherwise +healing skill or high MND gloves may very well beat it, even auged, since these have been around in T1 Ceizak for a while. Heh, I remember my first gearlisting post back when these were really top of the line healing gloves.
-Nahtirah Hat is itneresting for +macc and for fast cast, but needs bee clear.
-
Now these next 3 zones are the Delve 2 zones, so getting into here for clears is going to be even harder, but just for completeness sake....
Yorcia:
-Bolelabunga Awesome name, pretty good club for clubbin' DDing and for idle due to refresh without Owleyes nasty little drawback. Need to kill Wopket so.....most of us will never get it. *shrug*
-Sihirik pretty cool ammo slot for Idle if you somehow get Wopket kill.
-Umuthi Hat is pretty awesome for Enhancing with the skill and reducing Stoneskin's casting time. Much cooler for RDM though before of the sword elemental damage part. Again, need that Wopket kill so....
Marjami:
-Gwati Earring is nice for a bit of +macc and Conserve MP, I guess.
-Andoaa Earring is a pretty nice +enhancing earring, needs bird clear, however...
Kamihr:
-Artisieq Hose is pretty good for fast cast and stuff, and is compareable to some pants otside of Delve, but Kamihr Delve isn't really all that accessable.
-Imbodla Necklace is a good enfeeble neck, I'd say.
-Kuchekula Ring is kinda lol-worthy and underwhelming for a ring requiring a ice kitty clear. I guess if you really need the -Enminty I guess?
Overall, Delve, even the harder Delve, only offers a few things here and there for WHM, doign Delve would help my THF a lot more, honestly.
But finally, as I am about to fall asleep at the keyboard, is my thoughts on WHM gear at the current stage on endgame. things will change obviously as new events come out. But it's good to be blogging again, and I'll definitely write more soon!
-
I wanted to kick off my return to blogwriting talking about the two jobs I play, THF and WHM, but I'll talk about WHM because I simply can't attend any events on THF as I don't have 119 pimped out DD sets, in particular 119 daggers like Iz or Mandau. but I may do another post for THF soon!
But since coming back, some newer pieces of equipment have came out, and instead of what I've done in the past with listing off what to get for each set, I'm just going to break down WHM relevent gear from current endgame and where I think they fit in my sets.
I'm going to break these down by events.
WHM Reforged Artifact Armor:
You get these by upgrading your normal AF with Rem's Tales and materials you get from SKCNMs or the high-tier battlefields (Ark Angels, the other high-tier mission battlefields that cost merits.) etc. I'll cover the actual drops from the high-tier battlefields in a bit.
Link to Theophany Attire Set
Link to Theophany Attire set +1
Let's start looking at it from head to toe:
Head: before being +1ed this is honestly not all that impressive, I'd only really use the 109 cap in a lolDD set to replace Walahra Turban . at +1 though it's a higher ilvl version of a Gendewitha Caubeen, but you could probably just do Outer Ra'Kaznar skirmish and try to +1 you Gendewitha head and get augs for it and not feel too bad about it, they both seem similar, Gendewitha head +1 probably has it beat with good augments. don't really see a niche for RF head +1 if you get the +1 skirmish head.
Body: the base 109 piece is a decent macro piece for an enfeebling setup if you don't have a magic accuracy body. at +1 it becomes a strong idle piece that beats the otherwise amazing Vanir body off of Eald'narche II simply because RF body +1 has refresh and Vanir body does not. This does not mean to any fathomable degree that you don't want to shoot for Vanir body if you have RF body +1, simply that RF body +1 might work a bit better for idle. I'll explain why when I talk about Vanir body later. I have no idea why they put Potency +7 on this, that's not enough to replace Orison +2 for curing SE, you'll have to try harder. It could be used as a Curaga macro piece, though, if you need extra potency.
Hands: The hands are kind of odd. at +1 you can use them for idle (or use Gendewitha hands +1 for idle if you get those off of Skirmish III, same defensive stats.) the interesting part of the +1 RF hands comes from the MND of 38 and the +healing magic skill, which makes it decent curing hands if you don't need potency in the hands slot, if you need potency in the hand slot, you'd be better off with Delve potency gloves or just stick to some bayld gloves. the 38 MND would imply them being decent for an enhancing set as well, but that ignores the Enhancing hands elephant in the room, Dynasty mitts off AA EV.
Legs: the legs is where things start getting really exciting for this set. SE could have put potency or something on this to try (and fail) to replace Orison legs +2, they actually gave this piece an interesting niche! not only is it as good as any 119 piece for idle, it's a suitable macro piece for not only Divine Magic, but ESPECIALLY Cursna! the Regen thing is kind of whatever, could be useful for that.
Feet: With 24 MND and + enhancing magic skil it's clear these are pretty good boots to buff in and that's what they get macroed in for. at +1 they're fine for idle, but the +enfeebling Magic Skill means they could be used in an enfeebling set, but it's a tossup between these or some feet with +macc
Overall, mostly a good set just for macro pieces really, at 119 they're fine for idle and the 119 body is really strong for idle with 119 defensive stats backed up by refresh. Head's the only iffy piece, it just comes down to where you get it or Gende +1 first whether you're gonna use it or not.
Reforged AF2 armor:
These pieces are upgraded much in the same way as the AF, with two.... catches. first, you need to get the base AF2 from Dynamis (Xarcabard I think?) and then, the upgrading process is a bit more...... costly since it requires dynamis currency. A third catch is you need items off Delve bosses to +1 them. But let's look past that little problem and give it an honest look to see if it's worth it.
Link to reforged AF2
Head: This piece is mostly a macro piece for -Cure Cast Time but the "Enhances Devotion Effect" gives it an interesting niche if you need to Devotion another MP user, getting more MP out of the Devotion I'm guessing. for other things better options exist, but the Devotion thing might be unique and cool enough to go for.
Body: I'm assuming it has the same refresh value as the RF AF1 body, so it seems this piece would be used for the Regen potency if you wanted to do a Regen set. The real reason you build this is for the "Enhances Benediction Effect". now you might be thinking "But a Benediction macro piece is an oxymoron because it generates too much hate for us to actually use it!" except the enhancement DECREASES THE ENMINTY BY -50! if any piece is worth the dyna funmoney, it's this.
Hands: the hands are kinda...... Ehhhhhhhh. the Divine and Enfeebling parts are likely better done by other pieces in this slot, the "Banish damage v.s. Undead" is incredibly situational in today's endgame to warrant for macroing in, but I guess you can macro this in for Divine/Enfeeble I guess if you want to spend Dynamis currency for that. Also the Martyr thing is lol to me as a taru who can only say "who the f*ck merits Martyr" but I suppose that would be good if you're a lolGalkaWHM who loves using their extra HP for something.
Legs: These are pretty cool Enhancing pants witht he +enhancing and the Shellra V and barspell enhancement. however, that's their main use. Nice try again with the +Healing magic skill, but new WHM are still going to have to try to get groups to kill Sobek to finish their Orison +2 pants still.
Feet: Feet are kinda useful for curing/enhancing kinds of sets. 10 potency in a feet slot item, better enhancing boots than RF AF1 +1, due to the Protectra bonus. can be used to Enfeeble if you'd prefer skill/don't have +macc feet.
Overall mostly useful, but are kind of very......specific macro pieces, and with the cost of Dyna currency to make, it's not for the feint of heart, but some of them are extremely good macro pieces!
High Tier Battlefield Drops:
-The Lurid Mitts drop off of Ark Angel GK. these gloves have pretty good +macc AND enfeebling skill, so are good for a divine/Enfeebling set. It has outright more +Macc than Gendewitha Hands +1 and the enfeeble skill is just gravy. Keep in mind though all of these drops are pretty rare, unless you can beat the fights on the harder difficulties, so it may be hard to get a pair. that being said, I am not sure if there are better +macc/enfeeble gloves WHM can wear.
-AA EV has two big drops of note for WHM. first is a club, Cagliostro Rod. the idea with this club is since a WHM shoud be using Tamaxchi and appropriate shields (Genbu's for idle, Sors for curing) you'd switch in this club for the +macc for Divine/Enfeebles. might be hard to get, so you could always use a paragon and augment Tamaxchi with a bit of +macc, but this definitely has more and would be fantastic for Enfeebles/Divine landing.
-AA EV's second drop we're looking at is the previously mentioned Dynasty Mitts. With high MND, +enhancing skill, and an INCREASE TO ENHANCING MAGIC DURATION, it's safe to say these are perfect for Enhancing magic. there might be better gloves for enhancing SOMEWHERE, but they'd have to try really, really hard to be better than these.
--Divine Might II drops the Sanare Earring which is a nice little magical defense earring with some potential in a clubbin' DD set. Though it is a little dissappoint this is the best WHM drop in a fight as "elite onry" as DM II. Though I guess you do DM II for a better shot at weapons.
-Our good old friend the Archduke has two drops for us, he drops a club very similar to AA EV's club, except with +divine on it, and less magic accuracy I think, He also drops Mes'yohi Slacks which are pretty dang good +macc pants for your Divine/Enfeeble sets, and honestly the defensive idle stats are just absurdly high.
-And now we come to the very exciting one, Eald'Narche II. who drops what is most likely the best mage body in the game for certain setups, the Vanir body. +18 Magic Accuracy, + 5 percent Fast Cast, and good defensive stats, this piece is fantastic for no doubt a great many mage sets. It falls short on idle due to lack of Refresh, but for everything else it's amazing. a WHM will only macro other pieces in for curing, MAYBE for buffs, and to wear a refresh body possibly, other mages who aren't healing could probably full time this thing if they found a way to make something up with the refresh issue, considering this also packs MAB + 18.
-the Perdition Slops off Shadow Lord II would serve kind of the same kinda role as the pants off Archduke for WHM.
-the Ischemia Chasuble is an okay body that drops off Ouryu II. it's not really different than a RF AF +1 body for a WHM, except it's a drop rather than is built.
-- Tenzen drops Battlecast Gaiters which would be right at home in a WHM clubbin' set with the +acc and the store TP! In all seriousness though if you play WHM the traditional way, the -PDT might be nice for idle.
-Puppet in Peril II drops Sifahir Slacks ....................Could it be? Could Orison +2 pants finally be replaced? FIND OUT NEXT TIME ON DRAGON BALL Z. In all seriousness though, the answer is a resounding "Maybe, not sure." It's kind of a kick in the teeth this is WHM specific, it'd probably be good for a RDM or SCH curing set if they could wear!
-Gessho II drops the Kandza Crackows which are pretty good +macc feet for Divine and Enfeeble stuff, and pretty good defensive stats for idle feet.
Some, very, VERY good piece to be sure, but they're pretty rare drops, and you'd have to fight them on those harder difficulties if you really want the droprates to climb, Still, things to be on the lookout for!
Skirmish 3:
the Gendewitha +1 set is similar to the existing set, mostly just bumping up the stats a bit and makes them better in the defenses department and you can use them for the respective sets you'd use them for like the non +1 pieces, they just are easy to get 119 pieces for defense setups but usually lose to some of the above options listed. Wailing stone augments could change this, though.
Delve:
I saved Delve for last since there's a lot of drops to cover, and not everyone can just get into Delve and get the clears/ plasm, myself included, but for completeness sake, let's take a look, zone by zone.
Morimar:
-Lifestorm Earring , when paired with the Psystorm Earring from Foret Delve, gives some decent +Macc for enfeebling/divine. Probably not worth using by itself
-- Refraction Cape I guess could be used for +macc for your back slot I suppose, for your enfeeble/divine set. Better might exist for that, though.
- Yaoyotl Gloves are decent little +macc gloves, but it requires Tojil kill and AA GK hands beat it at that job, at least for enfeeble, so.......to be fair, if you have Tojil clear, it's probably more likely to plasm farm buy these than actually see and win lots on AA GK's gloves though.
Foret:
-Psystorm Earring , see Lifestorm Earring in the Morimar section.
-Bokwus Slops -MDT! kind of hard to come by for WHM!
-Eddy Necklace Nice little +macc neck! Requires shark clear though.
-Sangoma Ring +Macc ring! Also requires shark to be dead.
Ceizak:
-Bokwus Gloves good to wear for curing if you need it's potency, otherwise +healing skill or high MND gloves may very well beat it, even auged, since these have been around in T1 Ceizak for a while. Heh, I remember my first gearlisting post back when these were really top of the line healing gloves.
-Nahtirah Hat is itneresting for +macc and for fast cast, but needs bee clear.
-
Now these next 3 zones are the Delve 2 zones, so getting into here for clears is going to be even harder, but just for completeness sake....
Yorcia:
-Bolelabunga Awesome name, pretty good club for clubbin' DDing and for idle due to refresh without Owleyes nasty little drawback. Need to kill Wopket so.....most of us will never get it. *shrug*
-Sihirik pretty cool ammo slot for Idle if you somehow get Wopket kill.
-Umuthi Hat is pretty awesome for Enhancing with the skill and reducing Stoneskin's casting time. Much cooler for RDM though before of the sword elemental damage part. Again, need that Wopket kill so....
Marjami:
-Gwati Earring is nice for a bit of +macc and Conserve MP, I guess.
-Andoaa Earring is a pretty nice +enhancing earring, needs bird clear, however...
Kamihr:
-Artisieq Hose is pretty good for fast cast and stuff, and is compareable to some pants otside of Delve, but Kamihr Delve isn't really all that accessable.
-Imbodla Necklace is a good enfeeble neck, I'd say.
-Kuchekula Ring is kinda lol-worthy and underwhelming for a ring requiring a ice kitty clear. I guess if you really need the -Enminty I guess?
Overall, Delve, even the harder Delve, only offers a few things here and there for WHM, doign Delve would help my THF a lot more, honestly.
But finally, as I am about to fall asleep at the keyboard, is my thoughts on WHM gear at the current stage on endgame. things will change obviously as new events come out. But it's good to be blogging again, and I'll definitely write more soon!
-
Friday, December 13, 2013
Here's your Skirmish update, Sogo.
So, after what happen with that shout group, Sogomi put tgether a group to do skirmish, consisting of him on BLM, me on WHM, Zseraphim how he usually comes (BLU powerhouse), Elantil on SAM, and Nynaeve on BST. before the run started, Nyn finished her Gjarlhorn, grats! (Yes, we ran with 5 people and still won, even my 333 pop)
But before we go on, we have a public service announcement:
This message provided by the Cantonment Aquaveil Awareness board.
Anyhow the pops, I forgot what order whose pops went in, I just remember mine was last. Sogomi set the "buy in" to 311 minimum, (but some of them WERE higher. so here's how the drops went
Run #1:
Yay, Iuitl vest! I was very happy to pick this up for my THF, and I got some stones and my first wing from the chest here.
Run #2:
No Iuitl or Gende head dropped here, but LOTS of stones for me!
Run #3:
Yet more stones, and Iuitl gaiters for me! Meant to highlight the Iuitl feet for this pic, but grats Nyn on the hat, and Elantil picked up the Hagondes boots for his BLU!
Run #4:
Got wing number 2 and Iuitl tights! with Sogo taking the Gende gear I already have.
Run #5:
This was my pop, and it couldn't have been much better since it put me at 3 wings.
As for what the 3 wings went to?
So this puts me with a full Gendewitha set and like 5/6 Iuitl for THF, only missing the head. I went to spend all my +1 and +2 stones, the Iuitl gear ended up with some good augments, the Body and Tights ended up with Double attack +1 and PDT, while the Iuitl hands and feet each ended up with Attack +6 to 7 ish with some PDT.
the Gendewitha Caubeen ended up with a REALLY good augment. think it was like a large amunt of -cure cast time and very good PDT, I have to double check to make sure.
Before we go, here's a final parting bit of chatlog:
I <3 you Sogomi. Thanks for taking me to skirmish.
But before we go on, we have a public service announcement:
This message provided by the Cantonment Aquaveil Awareness board.
Anyhow the pops, I forgot what order whose pops went in, I just remember mine was last. Sogomi set the "buy in" to 311 minimum, (but some of them WERE higher. so here's how the drops went
Run #1:
Yay, Iuitl vest! I was very happy to pick this up for my THF, and I got some stones and my first wing from the chest here.
Run #2:
No Iuitl or Gende head dropped here, but LOTS of stones for me!
Run #3:
Yet more stones, and Iuitl gaiters for me! Meant to highlight the Iuitl feet for this pic, but grats Nyn on the hat, and Elantil picked up the Hagondes boots for his BLU!
Run #4:
Got wing number 2 and Iuitl tights! with Sogo taking the Gende gear I already have.
Run #5:
This was my pop, and it couldn't have been much better since it put me at 3 wings.
As for what the 3 wings went to?
So this puts me with a full Gendewitha set and like 5/6 Iuitl for THF, only missing the head. I went to spend all my +1 and +2 stones, the Iuitl gear ended up with some good augments, the Body and Tights ended up with Double attack +1 and PDT, while the Iuitl hands and feet each ended up with Attack +6 to 7 ish with some PDT.
the Gendewitha Caubeen ended up with a REALLY good augment. think it was like a large amunt of -cure cast time and very good PDT, I have to double check to make sure.
Before we go, here's a final parting bit of chatlog:
I <3 you Sogomi. Thanks for taking me to skirmish.
Wednesday, December 11, 2013
the terror of /sh Skirmish in the hope of a new update.
So there's been a huge version update adding the Trust and Record of Eminisince systems to the game, along side the ilvl 199 "Reforged Artifact Armor" available, and I've actually been getting a lot done on my THF as a result, and I actually have some THF-wise updates and gear talk in this post, but first, I started a Skirmish /sh tonight to try and get my Gende head and maybe some THF gear.
It did not go well, at all.
It was really scaping to find people for this Yorcia Skirmish run, so I ended up with a party I thought might be nice, a SAM, two BLMs, myself on WHM, and a BLU and THF. however, I decided to go first with my 222 pop, and the two BLM got overwhelmed at the start, onbe of the BLM died incredibly fast before I could heal and was dealing allmost no damage to the mobs with their spells. after that the better BLM got ganged up on and still died despite my curebombing, melee got back too late and I died. and my 222 pop went completely down the drain.
Needless to say, I was angry at losing a pop because someone wasn't skilled up/otherwise unprepared. I dropped party buy the other, better BLM remade the party, with 3 BLM and two trusted melee from her LS. I went back in to find that one of those BLM was the one who caused the pain from before..hoiw ever the other two BLM were excellent and we made it through both of Joy's T2-T3 pops. everything but Cizin gear was freelot for hers, but I went 0/2 on wings, Iuitl stuff, and the Gende head. then one of the good BLMs had to leave, leaving only Joy, the gimpy BLM, me and the two melees.
because of this, Joy said all of the remaining pops would have to be 111s meaning I wasn't allowed to use my 333, after having lost my 222 earlier. so I took the D2 and made a 111 like everyone else had. first melee pops, it goes fine, no wings, a few stones, only Hagondes and Otonoif gear drps. (which the gimp BLM takes. He also got another Hagondes on the 333.) which brings me to 0/3 on wings, Iuitl, and Gende head. gimp BLM does his pop. I get something, namely the BAD piece of Gendewitha. the awful pants with RDM, SCH and BRD Stats? That a WHM will only wear for idle? Certainly better than being COMPLETELY empty handed, but still functionally 0/4 for what I came for, fact that I'm still 0/4 on wings and stones have been pretty sparse hurts even more. THF Mithra does her pop, Iuitl boots drop, but it's mainlot for her. no wings, 0/5
Lastly, my 111 pop I had to make since I didn't get to use my 333 and lost my 222 earlier. went okay and didn't die this time, but in a cruel twist of fate, two pieces of Gendewitha dropped, both pieces I allready have. so I ended up 0/6, 0/7 if you count my first failed pop.
......Look, Yorcia Weald (U). I know I shouldn't have a right to complain because my party was not good, and we had to do 111s, but couldn't you have given me SOMETHING for wasting my time tonight, all the time having to wait to get people, have to kick a THF that was constantly badgering me for directions to Yorcia and didn't listen when I said to read BGWiki, and then LOSE my first pop to an unprepared BLM that couldn't actually kill anything? You know, other than an awful pair of pants with MAB and -song cast time and pieces I got last time? Is this punishment for my first run going so well? I want to be able to shout sucessfully instead of rely on my LS.... but Sogomi told me to be online tomorrow, so it looks like I'll have to be saved by the power of LS static.
With that off my chest:
THF is shaping up nicely, with Record of Eminice and Trust it's really easy for me to merit in Ceizak by building huge limit chains on Madragoras, and I've even got some gear for the sparks I've been getting, as well as some gil from the R/E/M upgrade items. (I sold some RIft Bouders and have Beitetsu sitting in bazaar still.)
So, THF Record/Sparks gear:
first off
Eminent Dagger (7000 sparks)
this dagger is a pretty awesome mainhand! it's compares pretty favorably to a Leisilonu +1. Leisilonu might still be a tad better with like, perfect stone augments, but the Eminent Dagger is so easy to get. I picked that up and went to Peacekeepers for a Forefront Dagger and weapon wise I just feel ready to rock and roll. Sure' there are better daggers out there, Aphotic Kukri from Delve, 119 Mandau or Twashtar, or Delve mega-boss or Wildskeeper Rieve daggers, but I think Eminent Dagger is definitely worth taking the time to do some records for if you're a THF with none of the above better options.
There is also a armor set for THF that's also avalable for sparks! Let's talk about it!
Espial Cap
Espial Gambison
Espial Hose
Espial Bracers
Espial Socks
Each of these pieces are avalable for between 3000 and 5000 record sparks. Now you might be thinking, "Iuitl is better than these". and for TP? Absolutely. Espial has good Haste, but that's all it has going for it, and a bit of Accuracy. Iuitl i believe has better TP stuff on it like Store TP and Double/Triple attack and the like. in addition to a little bit of accuracy and good survivability stats. How ever, at least three pieces of Espial, (the head, body, and legs.) have more STR/DEX/AGI than Iuitl, meaning those pieces would certianly be good weapon skill switch ins! At least until you get Wildskeeper Reive gear or Delve gear. Maybe THF RF, but I dunno how those will pan out. I'd like to prioritize my Sacred Kindred's Crasts toward WHM RF.
Anyway I'll talk more about THF stuff and THF gear in another post, as well as a thorycraft post about the RF for the two jobs I play in the near future! this is getting long, so see you soon!
It did not go well, at all.
It was really scaping to find people for this Yorcia Skirmish run, so I ended up with a party I thought might be nice, a SAM, two BLMs, myself on WHM, and a BLU and THF. however, I decided to go first with my 222 pop, and the two BLM got overwhelmed at the start, onbe of the BLM died incredibly fast before I could heal and was dealing allmost no damage to the mobs with their spells. after that the better BLM got ganged up on and still died despite my curebombing, melee got back too late and I died. and my 222 pop went completely down the drain.
Needless to say, I was angry at losing a pop because someone wasn't skilled up/otherwise unprepared. I dropped party buy the other, better BLM remade the party, with 3 BLM and two trusted melee from her LS. I went back in to find that one of those BLM was the one who caused the pain from before..hoiw ever the other two BLM were excellent and we made it through both of Joy's T2-T3 pops. everything but Cizin gear was freelot for hers, but I went 0/2 on wings, Iuitl stuff, and the Gende head. then one of the good BLMs had to leave, leaving only Joy, the gimpy BLM, me and the two melees.
because of this, Joy said all of the remaining pops would have to be 111s meaning I wasn't allowed to use my 333, after having lost my 222 earlier. so I took the D2 and made a 111 like everyone else had. first melee pops, it goes fine, no wings, a few stones, only Hagondes and Otonoif gear drps. (which the gimp BLM takes. He also got another Hagondes on the 333.) which brings me to 0/3 on wings, Iuitl, and Gende head. gimp BLM does his pop. I get something, namely the BAD piece of Gendewitha. the awful pants with RDM, SCH and BRD Stats? That a WHM will only wear for idle? Certainly better than being COMPLETELY empty handed, but still functionally 0/4 for what I came for, fact that I'm still 0/4 on wings and stones have been pretty sparse hurts even more. THF Mithra does her pop, Iuitl boots drop, but it's mainlot for her. no wings, 0/5
Lastly, my 111 pop I had to make since I didn't get to use my 333 and lost my 222 earlier. went okay and didn't die this time, but in a cruel twist of fate, two pieces of Gendewitha dropped, both pieces I allready have. so I ended up 0/6, 0/7 if you count my first failed pop.
......Look, Yorcia Weald (U). I know I shouldn't have a right to complain because my party was not good, and we had to do 111s, but couldn't you have given me SOMETHING for wasting my time tonight, all the time having to wait to get people, have to kick a THF that was constantly badgering me for directions to Yorcia and didn't listen when I said to read BGWiki, and then LOSE my first pop to an unprepared BLM that couldn't actually kill anything? You know, other than an awful pair of pants with MAB and -song cast time and pieces I got last time? Is this punishment for my first run going so well? I want to be able to shout sucessfully instead of rely on my LS.... but Sogomi told me to be online tomorrow, so it looks like I'll have to be saved by the power of LS static.
With that off my chest:
THF is shaping up nicely, with Record of Eminice and Trust it's really easy for me to merit in Ceizak by building huge limit chains on Madragoras, and I've even got some gear for the sparks I've been getting, as well as some gil from the R/E/M upgrade items. (I sold some RIft Bouders and have Beitetsu sitting in bazaar still.)
So, THF Record/Sparks gear:
first off
Eminent Dagger (7000 sparks)
this dagger is a pretty awesome mainhand! it's compares pretty favorably to a Leisilonu +1. Leisilonu might still be a tad better with like, perfect stone augments, but the Eminent Dagger is so easy to get. I picked that up and went to Peacekeepers for a Forefront Dagger and weapon wise I just feel ready to rock and roll. Sure' there are better daggers out there, Aphotic Kukri from Delve, 119 Mandau or Twashtar, or Delve mega-boss or Wildskeeper Rieve daggers, but I think Eminent Dagger is definitely worth taking the time to do some records for if you're a THF with none of the above better options.
There is also a armor set for THF that's also avalable for sparks! Let's talk about it!
Espial Cap
Espial Gambison
Espial Hose
Espial Bracers
Espial Socks
Each of these pieces are avalable for between 3000 and 5000 record sparks. Now you might be thinking, "Iuitl is better than these". and for TP? Absolutely. Espial has good Haste, but that's all it has going for it, and a bit of Accuracy. Iuitl i believe has better TP stuff on it like Store TP and Double/Triple attack and the like. in addition to a little bit of accuracy and good survivability stats. How ever, at least three pieces of Espial, (the head, body, and legs.) have more STR/DEX/AGI than Iuitl, meaning those pieces would certianly be good weapon skill switch ins! At least until you get Wildskeeper Reive gear or Delve gear. Maybe THF RF, but I dunno how those will pan out. I'd like to prioritize my Sacred Kindred's Crasts toward WHM RF.
Anyway I'll talk more about THF stuff and THF gear in another post, as well as a thorycraft post about the RF for the two jobs I play in the near future! this is getting long, so see you soon!
Monday, December 9, 2013
My first Skirmish!
So last night Sogo and Nyn took me along to a Skirmish run after I had decided to buy a Simulacrum pop, even though my poor ass who sucks at making gil could only afford cheap segments and I could only manage a 221...but it turns out that if you're running with your LS having to settle for low-end Simulacrums can still work out okay, even thugh to be fair we did have one 333 pop as well.
But now, onto the group!
(as a side note, poor Drag :( )
I was obviously on WHM but in the group there was Dragulia who was nuking stuff on BLM like a bawws.
We also had an Onyxmoon, too! On some job that uses daggers, but I think THF?
Nynaeve was leading us on BST, which was cool despite a few jokes about her labor-camp like XP party from a prior night where Nyn was laying down the law on afkers and pulling pretty good XP/hr. (that I would have been to if I wasn't trying to get climbing KI. /cry that sounded funny as hell.)
Also there was master of the ways of BLU, Zseraphim.
And lastly, we have the king of the ((Troll Mercenaries)) , Sogomi, also on BLM.
so we did our 6 pops, ranging from 111 to 333, and the 333 did get rough towards the end and Nyn went down, but we still won. To be fair, Sogomi did tell us to be prepared for a rougher time for the 333.
As for how it went, a lot of stuff dropped! lots of Cizin, Iuattl, and Otonof stuff dropped, even a bit of Hagondes and even a shield! also a decent number of stones, more than a few +2s and a lot of +1s. Didn't gear a lot of drops pictures, except for my haul, but there is this:
As for me, one piece of Gendewitha dropped, the hands. however this was my non-armor haul:
So before I logged off I went to go spend my wings and go use my stones to augment, for first, the armor I got pre-augment:
I know I wasn't really feeling this body in my therycraft post, but now that I'm looking at it better...... this could actually sort of work really well for curing if you just macro it in for Curaga/Cura. and use +2 Orison body for other stuff like single target cures. Also helps that it's amazing for idle, still really curious how good it's refresh is. I REALLY wanted to buy the head because I want the head bad, but I decided to get the body to get it out of the way.
I had a wing left over to pick up the boots, which is certainly better than the boots I was using and the "Enhance Cursna Effect" was definitely worth using my last wing for.
Then we have the hands I actually got as an armor drop. Weatherspoon still has more potency, even with the 3% augment this ended up getting, but it's so much more MND, and these gloves have an absolutely stellar fast cast value and are pretty cool to wear idle. I'll still wear serpentes sometimes for regen/refresh, but only if I'm resting.
Speaking of augments, here's how they went after I spent down my stones:
Body: 2% -PDT 3% -cure cast time
I'm pretty happy with this, the PDT makes it even better for idle, and the -cure cast time mean I can use it as a sort of stand in for an actual fast cast body when casting cure spells.
Hands: 1% -PDT, 3% Cure Potency
Hmm, pretty good. I used my +2 stone on the body so it's unfortunate that Weatherspoon gloves still beat it on Potency, but that IS a lot of MND, and it's only 5 potency worse than Weatherspoon. Once I have head things are going to REALLY start evening out on the potency front anyway.
Feet: 1% -PDT
Eh, better than nothing, I was down to NQ stones when I got to this so it's kinda expected. my last +1 stone gave this a songs augment so I used an NQ.
Overall Skirmish was really fun, I need to find a way to make Simulacrum money so I can do it again, we'll see how it goes.
But now, onto the group!
(as a side note, poor Drag :( )
I was obviously on WHM but in the group there was Dragulia who was nuking stuff on BLM like a bawws.
We also had an Onyxmoon, too! On some job that uses daggers, but I think THF?
Nynaeve was leading us on BST, which was cool despite a few jokes about her labor-camp like XP party from a prior night where Nyn was laying down the law on afkers and pulling pretty good XP/hr. (that I would have been to if I wasn't trying to get climbing KI. /cry that sounded funny as hell.)
Also there was master of the ways of BLU, Zseraphim.
And lastly, we have the king of the ((Troll Mercenaries)) , Sogomi, also on BLM.
so we did our 6 pops, ranging from 111 to 333, and the 333 did get rough towards the end and Nyn went down, but we still won. To be fair, Sogomi did tell us to be prepared for a rougher time for the 333.
As for how it went, a lot of stuff dropped! lots of Cizin, Iuattl, and Otonof stuff dropped, even a bit of Hagondes and even a shield! also a decent number of stones, more than a few +2s and a lot of +1s. Didn't gear a lot of drops pictures, except for my haul, but there is this:
As for me, one piece of Gendewitha dropped, the hands. however this was my non-armor haul:
So before I logged off I went to go spend my wings and go use my stones to augment, for first, the armor I got pre-augment:
I know I wasn't really feeling this body in my therycraft post, but now that I'm looking at it better...... this could actually sort of work really well for curing if you just macro it in for Curaga/Cura. and use +2 Orison body for other stuff like single target cures. Also helps that it's amazing for idle, still really curious how good it's refresh is. I REALLY wanted to buy the head because I want the head bad, but I decided to get the body to get it out of the way.
I had a wing left over to pick up the boots, which is certainly better than the boots I was using and the "Enhance Cursna Effect" was definitely worth using my last wing for.
Then we have the hands I actually got as an armor drop. Weatherspoon still has more potency, even with the 3% augment this ended up getting, but it's so much more MND, and these gloves have an absolutely stellar fast cast value and are pretty cool to wear idle. I'll still wear serpentes sometimes for regen/refresh, but only if I'm resting.
Speaking of augments, here's how they went after I spent down my stones:
Body: 2% -PDT 3% -cure cast time
I'm pretty happy with this, the PDT makes it even better for idle, and the -cure cast time mean I can use it as a sort of stand in for an actual fast cast body when casting cure spells.
Hands: 1% -PDT, 3% Cure Potency
Hmm, pretty good. I used my +2 stone on the body so it's unfortunate that Weatherspoon gloves still beat it on Potency, but that IS a lot of MND, and it's only 5 potency worse than Weatherspoon. Once I have head things are going to REALLY start evening out on the potency front anyway.
Feet: 1% -PDT
Eh, better than nothing, I was down to NQ stones when I got to this so it's kinda expected. my last +1 stone gave this a songs augment so I used an NQ.
Overall Skirmish was really fun, I need to find a way to make Simulacrum money so I can do it again, we'll see how it goes.
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